nebopsx.blogg.se

Gamejolt rpg maker 2000 rtp
Gamejolt rpg maker 2000 rtp








gamejolt rpg maker 2000 rtp

RPG Maker itself isn't really taken seriously even in indie circles because almost all games look the same unless you abuse plugins and hacks. My thoughts aren't really coherent or ordered or anything so it's a bit of a ramble. >Tumblr The bottom of the toilet bowl, redundant I know, but there is no moderation, which makes it a shitfest with underage cancer causing drama in every corner and for the stupidest reasons, callout posts, art theft, no quality control in the form of criticism, defamation and chaos, the fuckers even made a specific blog to roast each other anonymously and the pseudo horror game with loli games are everywhere. >Steam A great place unless you post outside your RPG Maker groups.

gamejolt rpg maker 2000 rtp

>Indie game specific sites that happen to host RPGM games like itch.io or gamejolt These are the nicest places to interact, the staff is professional, almmost zero drama, a great place to ineract with other devs and share your works, RPGM games rarely get the spotlight though. The RPGM community has ups and downs, as I know it it is divided in websites: > and other rpg maker specific dev sites: There is drama and admins act like kids, but these sites have friendly communities for the most part, they are helpful with newbies, they also have diverse genres and it so it's some fresh air if you're sick of pseudo horror loli bullshit. I might delve into a deeper view(opinion later on, although I'm worried that I'll dive into more divergent subjects. The Japanese side is often than not some horror game with some loli protag with a deep dark past and the Western side is just what you often see on the top, ripping Jap's cliche's, inserting an edgy story (bonus if it starts out with a positive tone) and 4th wall breaks then passing it off as your own to an inexperienced audience. One thing is certain, too many fucking meme games plague both sides, although way more on the western side. I have no negative connotation to either of those two halves, the Japanese side often has higher quality control and better explored subjects and concepts while the Western side is more hit or miss in terms of quality and what they deem acceptable. From my general consensus, western devs are the most prone to deviation and change, whilst japanese devs are the most prone to cliche'd stuff. To preface this, the only glimpse of the RPGMaker community I got is from Yume Nikki and it's "slightly related" circles (OFF, LISA, OneShot, Ib, Wadanohara, dev blog/twitter lurking), so take this as you will.










Gamejolt rpg maker 2000 rtp